Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. Buy it and get the key and send that key to anyone you want on planet Earth and they will be able to activate the game in their region with that key.With over 2.5 million copies sold on PC (digital download) 7 Days to Die has redefined the survival genre, with unrivaled crafting and world-building content. Humble Bundle is selling the game for $7.49 for the next 4 days. They will work for the first person who activates them wherever they might be accessing the internet. There will be five keys that will be given away tonight. So simply purchasing a key from a source other than Steam gets around the restrictions that Steam imposes within its own store. The game simply becomes available to your friend for them to activate. When you buy from the steam store you don't get a key. Only when buying the game from the Steam store is this an issue. If someone purchases a key in Ukraine and then activates it in Germany.the key will work. If someone buys a key from TFP or from humble bundle those keys will be able to be used ANYWHERE. A key can be used by anyone no matter where they live as long as they can connect to Steam. I still want to point out that when you buy or receive a Steam game key, there is absolutely no difference between keys. Point is that it is very possible so long as Valve wants to solve the problem and developers are on board with the process. There are plenty of financial services out there that can handle all of the intricacies for a fee, which Valve could just pass on to the purchaser. The only time it gets complicated is if there are tariffs or other trade restrictions between countries. ![]() They can easily figure out the total amount the person in A would pay and then could charge the person in country B that amount. So anyone else buying a game for someone in country A wouldn't exactly create an extra burden for Steam. If Steam already sells a game in country A then they already know all about the tax codes in country A. PayPal manages transactions like this and so does every major credit card (automatically converting currencies). That's still an easy solution for a developer like Valve. Why add another system when they already have one that works? You buy it, gift it to your friend, and it will autmatically convert into their currency. ![]() This becomes a higher accounting / legal / tracking burden for them to undertake when they have a simple solution already in place - Digital gift cards It also would increase the liability that Valve would have to incorporate such a system. With one transaction and one account, not much of a problem but it spread it over a large group of accounts and multiple transactions, the work adds up. Sounds easy, but there are tax considerations to take into account along with currency transfer rates. I've generated keys for streamers who reside all over the world and I didn't need to know where they were living before generating the keys to make sure they would work for them. In our game's case I don't think the keys are region blocked. Sometimes I get emails begging for the game for free or for a huge discount from people claiming that they live in poor countries or countries currently being ravaged by war. Assuming that is not what you're trying to do, and you're just being kind to a friend - you could just send your friend a Steam voucher for whatever it's going to cost on their side. Minimum wage is 21 ZAR ($1.44), so we get games at lower prices usually, with some exceptions like Battlefield 2042 which was significantly more expensive for South Africans for some reason.ĭevs are being kind to us by letting us buy the games at a lower rate but we shouldn't abuse that by buying games for American and European friends at a fraction of the price, when they can afford full price. Generally developers offer games at lower prices to low earning countries (like South Africa where I live) because they would rather make some money, than none, which is what would happen if the price was too high. This is to prevent people getting around regional pricing. Even Humblebundle keys are often region locked.
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